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Created by WJWalton4824 points  on Tue 26 of May, 2009 11:35 PDT
Last post Fri 31 of July, 2015 19:30 PDT
(375 Posts | 1656541 Visits | Activity=2.00)

MORE Gamers Help Haiti at DriveThruRPG!

Posted by WJWalton4824 points  on Tue 19 of Jan., 2010 22:29 PST
DriveThruRPG has another great way to help the relief effort in Haiti - they're offering a huge bundle of RPG PDFs (over a $1400 value) for a $20 donation! As with their last collection effort, the proceeds go to Doctors Without Borders.

There are a LOT of great products in this bundle, including a few full RPGs, as well as a bunch of supplemental material. And the money goes to an excellent charity, so be sure to check it out!

(Thanks to Shanya for the link!)

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All I really need to know about life, I learned from Dungeons & Dragons

Posted by WJWalton4824 points  on Mon 18 of Jan., 2010 19:59 PST
Chad Henderson, a computer programmer from Oklahoma, gave this little presentation on the life lessons that D&D teaches us.

It's way too short, in my opinion - he could have gone for a lot longer without exhausting the topic. He must have had some time constraints, I figure.

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Gamers Help Haiti at DriveThruRPG

Posted by WJWalton4824 points  on Thu 14 of Jan., 2010 21:31 PST
DriveThruRPG is accepting donations to help with Haiti earthquake relief.

Best of all, for every $5 donation made, DriveThruRPG will match it!

Visit the Gamers Help Haiti page to make a donation!

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RPG 'Claimer' - HoL

Posted by WJWalton4824 points  on Tue 12 of Jan., 2010 09:08 PST
In some cases, no disclaimer will do, and you have to go with the only other option.

HoL (Human Occupied Landfill), published in 1994 and re-released by White Wolf on 1995, was an amazing piece of work - a sci-fi RPG rulebook that may have been a parody of RPG rulebooks, or may have been an actual, playable RPG. (Rumors tell of gamers who have actually played it, but no one ever seems to know any of them personally.)

The entire book was handwritten - only the trademark page of the White Wolf edition was typeset - and filled with all manner of insane and violent illustrations (and no page numbers). Rather than publishing a disclaimer on the opening page, the authors did the reverse - they published a 'claimer' of just some of the terrible things that their game would cause you to do if you played it.

Due to language and themes, I'm putting this one behind a link. Please, if you're under 18 years of age (physically OR emotionally) and easily offended by certain configurations of letters, don't click this link. For the rest of you, I still don't recommend it:

HoL Claimer

And that does it for the more interesting disclaimers in my RPG collection (until I find some that I'd forgotten about, of course). As always, if you know of any good ones that you'd like to share, scan them and send them to me!

(See all of the other RPG disclaimer posts.)

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RPG Disclaimers - Central Casting: Heroes Now!

Posted by WJWalton4824 points  on Mon 11 of Jan., 2010 06:50 PST
The next disclaimer doesn't come from a RPG rulebook, but a supplement for character creation. Central Casting was a series of three books that were designed to help players flesh out the backstory of their character by rolling dice and consulting a complex set of tables.

Of the three, I own one: Central Casting: Heroes Now!, which covers characters from the twentieth century, and I used it to color many of the Call of Cthulhu characters that I made in the mid-90s. (The other two were made for creating past and future characters, if I remember correctly).

The front of the book had a disclaimer written by Paul Jaquays that laid plain the author's stance on political correctness. It's something that a lot of the conservative opponents of D&D and other roleplaying games would be pretty surprised to see, I would imagine:

Up next: the last of my series, Hol!

(See all of the other RPG disclaimer posts.)

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The Quixotist is dead.

Posted by WJWalton4824 points  on Mon 11 of Jan., 2010 06:19 PST
Some of you may have noticed that the roleplaying blog I started about a month ago, The Contemporary Quixotist, is dead. There were some issues with the host service that wiped out all of the blogs hosted there.

I will probably revive it sometime in the near future. When I do, I'll make an announcement here, so that those of you who are interested can update your bookmarks.

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RPG Disclaimers - Nephilim

Posted by WJWalton4824 points  on Sun 10 of Jan., 2010 10:20 PST
This classic RPG disclaimer nearly slipped under my radar - it's from the 1994 RPG Nephilim by Chaosium. This game put players in the roles of supernatural creatures from different historical periods that have reawakened in the present day.

Nephilim may win the award for most succinct disclaimer of all. The very first page of the rulebook is bare, except for the following words:

And on the following page:

While scanning these pages, I noticed something on the bottom of the credits page that I don't think I've noticed before. Many RPGs will frequently use a consistent pronoun while describing how the game is played. For example, some will use "he" for players, and "she" for gamemasters. Often, a disclaimer is included to explain why this is done. Here is how Nephilim chose to handle it:

This book uses the pronouns "she" and "hers" in a gender specific fashion to indicate that players of Nephilim are expected to be exclusively female. It is not done to maintain clarity, or because we're some kind of PC nazis.

This actually makes a great segueway into the next disclaimer. Stay tuned!

(See all of the other RPG disclaimer posts.)

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RPG Disclaimers - Little Fears

Posted by WJWalton4824 points  on Sat 09 of Jan., 2010 20:31 PST
Little Fears is often one of the first games that many gamers will think of when the subject of controversial RPGs comes up. Published in 2001, it dealt with the subjects of child abuse, abduction, and children fighting back against their monsters, and made some gamers very uncomfortable.

Here is the disclaimer from the front of the Little Fears rulebook:

Jason L Blair tells us about working on Little Fears:
Little Fears was terrifying. Not just to read or play but to write and publish. It touched on topics and themes that previous games hadn't. There wasn't a precedent for a lot of this stuff so I had no idea how folks would react. As with most of Little Fears, I was finding my way in the dark. The game is full of disclaimers but this one, from the credits page of the book, was really me laying down my honest feeling on the matter. It's a bit overwritten, maybe a little too thick, but it's sincere.

I have two more left from my own collection. If you know of any other great (or even not so great) RPG disclaimers, scan them and send them to me!

(See all of the other RPG disclaimer posts.)

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Tell Me About Your Character: Charlie Etheridge-Nunn

Posted by WJWalton4824 points  on Fri 08 of Jan., 2010 06:31 PST
The first Tell Me About Your Character interview of 2010 is up - don't miss the Q&A with Charlie Etheridge-Nunn!

Look like fun? Then tell us about your character, too! Get a copy of the interview questions, and do your own self-serve interview!

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RPG Disclaimers - Wyrd is Bond

Posted by WJWalton4824 points  on Thu 07 of Jan., 2010 08:20 PST
Jason L Blair's magick-in-the-'hood RPG Wyrd is Bond (2004) had not one, but two disclaimers in its opening pages. This one appeared at the bottom of the credits page:

But a page before it, the first thing the reader sees when they open the book is this:

Jason tells us a bit about this latter disclaimer, and his reasons for writing it:

Wyrd is Bond is not a commentary or thesis on poverty, gang violence, drug use, or music culture and I wanted this to be clear. Folks would still try to call me on the things I "got wrong" but this disclaimer addresses that directly. Perhaps the meaning was obscured by my phat rhymes. I had a lot of fun writing this disclaimer and I think it touched on everything it needed. My intent was to set the tone for the books right from the beginning.

(See all of the other RPG disclaimer posts.)

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Classic D&D modules on Wired GeekDad

Posted by WJWalton4824 points  on Tue 05 of Jan., 2010 07:39 PST
It's a revisiting of a revisiting - Ken Denmead is re-posting his series of posts on a box of classic Dungeons & Dragons modules that he found in storage while searching for some Christmas decorations. His commentary on the ins and outs of each module is well worth the read (or the re-read, if you caught these posts when they first appeared two years ago).

Part 1 - Part 2 - Part 3

More posts are coming, so keep reading GeekDad!

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RPG Disclaimers - Witchcraft

Posted by WJWalton4824 points  on Mon 04 of Jan., 2010 17:45 PST
Since I've started posting scans of disclaimers from roleplaying rulebooks, I've had more than one request to put up the disclaimer from Witchcraft, C.J. Carella's 1999 modern occult horror RPG.

Due to the controversial subject matter, Witchcraft had a pretty lengthy disclaimer, with a few verbal jabs at the common-sense impaired near the end. Because of the size and quality of the image, I've posted a link, rather than displaying it here in the blog.

Witchcraft disclaimer

(See all of the other RPG disclaimer posts.)

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Happy New Year!

Posted by WJWalton4824 points  on Thu 31 of Dec., 2009 10:35 PST
The family and I will be spending New Year’s Eve and Day with friends (gamer friends, of course), and won’t return until tomorrow evening.

Here’s hoping for a brave New Year to all, full of adventures both real and imaginary!

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RPG Disclaimers - The Everlasting

Posted by WJWalton4824 points  on Mon 28 of Dec., 2009 18:53 PST
Our next RPG disclaimer comes from Visionary Entertainment's 1997 RPG The Everlasting: Book of the Unliving, one of a series of urban fantasy RPGs similar to White Wolf's World of Darkness.

The more of these I post, the more amazed I am that these sorts of disclaimers were ever necessary, and just how uncommon common sense really is.

I've been saving the more controversial disclaimers for last, one of which will include some commentary from the author. Stay tuned!

(See all of the other RPG disclaimer posts.)

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TruTV's Forensic Files: Playing D&D makes you a suspect and a liar

Posted by WJWalton4824 points  on Mon 28 of Dec., 2009 07:56 PST
The following video is a clip from the TruTV series Forensic Files, from an episode titled "Holy Terror" that aired on August 14th, 2009:

(I've been trying to find more facts on the suspects and the bombing incidents in general, but I haven't had any luck. If anyone can help out, please contact me.)

To recap (because these videos have a tendency to get pulled without notice): A church bombing incident in eastern Illinois leads investigators to two teens, 18 year old Jimmy Morris and 16 year old Phil Ryan, as possible suspects. When the teens were initially questioned, they had no alibi and denied the charges. But in later questioning, each teen began to implicate each other, as a sort of prank against the investigators. When a second bombing incident occurred, their ruse was revealed.

The show starts out with the old canard of making D&D look sinister and dangerous, and linking it to real-life violence without giving any specific examples:
Narrator: Investigators also learned that the boys were heavily involved in the game Dungeons & Dragons, a fantasy oriented game played by more than twenty million people worldwide. It allows participants to assume imaginary, often violent, identities.

ATF Special Agent Kevin Rollins: There had been, across the country, instances where the roleplaying within the game of Dungeons & Dragons, had turned violent in real life.

Then, it attempts to connect the boys' prank to D&D, as if lying to Federal agents during a criminal investigation has something to do with playing the game.

Since the investigators have such a clouded concept of RPGs and D&D (and the difference between causation and correlation, for that matter), it's hard to trust their assessment of the boys' prank. Teens often play pranks, as we all know, and there's no clear way of knowing if they were doing it to waste the investigators' time, because they were upset at being wrongfully accused, playing some sort of role, or any combination of the three.

But then, blaming that weird game that all of those nerds play has always made for some sensational storytelling, so why not go with what works?

(Thanks to the Quilt City OGREs for the link, and Bob Mueller for more information on the episode and the case.)

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