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Title: Playing Dead: Vampires
Invade Omaha
Source: The Reader (Omaha Nebraska -
www.thereader.com), May, 2001
NOTICE:
The following material is copyrighted as indicated in the body of text.
It has been posted to this web page for archival purposes, and in doing
so, no claim of authorship is expressed or implied, nor is a profit being
made from the use of the material.
Playing Dead
Vampires Invade Omaha
by Katherine Neary
Since Dungeons and Dragons made its debut
in the early 70s, hundreds of thousands of variations and permutations
on role-playing games (RPGs) have been created for public consumption.
While Dungeons and Dragons has gotten its fair share of press, and Magic:
the Gathering cards can be found at Target, there is one genre of gaming
that has gone largely unnoticed — the vampires. Not a fetish or a cult,
these games allow participants to get together and act. For a few hours,
these players are the immortal, the powerful and the glamorous undead.
White Wolf Publishing released Vampire:
The Masquerade 10 years ago. Instead of an elf or a knight, each gamer
plays a vampire. Instead of a fairy land or a distant planet, the setting
is our own world, assuming that every city in the world has a reasonable
share of vampires living in it along with any number of supernatural unmentionables.
The player doesn’t imagine entering a mystical dungeon filled with earth
demons and armed with a magical sword, but rather imagines stalking about
the Old Market, armed with supernatural speed and immortality.
The White Wolf Vampire game gained a huge
following upon release. Not only was the game system simple and flexible,
but it allowed for a greater emphasis on personality and character interaction.
The players got so far into the minds of the vampires they were acting
out that it was a natural extension to live the life — if only for a few
hours a week. As a result, the people at White Wolf came out with Mind’s
Eye Theater (MET) — rules by which to play Vampire in a live setting. There
are now hundreds of groups around the world that use the MET rules to Live-Action
Role Play, or LARP. In Omaha alone, there are at least three different
groups of these gamers who run around pretending to be vampires, having
a lot of fun in the process.
LARPing, unlike any other game, is improvisational
acting with no audience. It is played in real time, with the fast pace
of natural conversation, requiring quick thinking, creativity, and instant
reactions. MET is incredibly safe, with all combat being won or lost with
rock-paper-scissors tests. Drugs are not tolerated, and drinking and smoking
is rare. No actual weapons are allowed, and even touching another player
without permission is against the rules. The players are usually intelligent,
kind and often charismatic people. Despite the game’s qualities as a creative
outlet and a fun, safe activity for young adults, don’t expect these nice,
well-behaved people to be so pleasant once in character.
The Rules of the Game
An immediate difficulty with telling anyone
about playing live-action vampire is dealing with misconceptions about
what the game involves. Saying “I play a vampire” opens a vein of questioning:
Do you really drink blood? Do you think you are a vampire? Do you worship
the devil? Especially difficult is the situation that Christian gamers
find themselves in. When interviewed, all the players stressed that they
know the difference between themselves and their characters.
Even harder to explain than what vampire
players don’t do is explaining what they do. The first goal is survival.
A new vampire that is not acknowledged by the leader of the city can be
killed by any of the other players on the spot. Once the vampire is acknowledged,
he or she has to earn the respect of the community to be included in the
action. After the vampire is accepted into the community, other players
may lie and manipulate to achieve their own ends if the player is not guarded.
Even allies can be dangerous if excessive ambitions put a vampire’s friends
in danger. If the vampire can survive all this, then the company of the
other characters can be very good and the conversation delightful, though
heavily peppered with vampire “in” jokes. The more a player joins in the
action, the more “experience points” he can earn toward becoming a smarter,
stronger and more powerful character.
The identifying characteristic of vampires
— blood drinking — is rarely played out in the game. In normal play, there
is little difference between a person changing personalities, and a person
playing a vampire. A vampire character is an exaggerated version of a human,
with mental or physical “powers.” In a group of vampires, there are different
clans. One clan is extremely artistic. Another clan represents different
levels of insanity. Also, different characters have different abilities.
One vampire can make another vampire do her bidding. Another can “disappear.”
This requires a hefty suspension of disbelief, but is also where the acting
begins. For example, if one person crosses his arms over his chest, everyone
else must act as though he is invisible.
Many games are political in nature. The
focus of the action involves currying favor with those with power, undermining
your competitors and designing elaborate plots to silently take your enemies
out of favor with the prince. All this treachery and deceit can lead to
violent situations. When the tension has reached a boiling point, the weapons
(usually the word “gun” or “knife” written on an index card) will come
flying out. Then the hands start flying.
“OK, everyone point at who you are attacking.
Now, who is the fastest? What action will you take? One, two, three, paper
beats rock. You missed his gunfire. Who was next?” Sure, 15 vampires standing
around playing life-or-death paper-rock-scissors looks silly. However,
it does solve the question of whether you got shot or not. Even if a character
is “hit,” it takes more than a few measly bullets to take down a vampire.
If there is a determined and successful effort made, it is possible for
the vampire to reach final death. Sometimes this can be quite a blow for
a player, depending on how long she has played the character. Some people
have played the same character for four to seven years. Not only are the
years of experience points lost, but as one player put it, “it’s like a
part of you dies.”
Other people play multiple, sometimes short-lived
characters. If final death comes to one character, the player may be back
in the game in minutes, as an entirely different character. A fair amount
of confusion can arise from character switching, which is one place where
costumes come in handy. Along with strong character acting, a few choice
accessories let everyone know which characters they are dealing with. In
addition, the right outfit can help get a person into character. While
some people just wear their street clothes, other players take this aspect
of the game much further. A reasonable costume can be simply made by combining
old Halloween costumes and anything black, but many people go the extra
mile and spend a large amount of money on character-specific items. One
person I interviewed spent $250 on a duster and hat for a character that
met final death in under a year. The hat went into permanent retirement.
The coat was painted for another character that also died in short order,
thus retiring the coat as well.
Vampires in the City
There are some players who are the stereotypical
“gothic” types, and attracted to all things vampire. Other players choose
Mind’s Eye Theater because the popularity of the game offers large groups
of people with which to play on a regular basis. Some people started on
Dungeons and Dragons at a young age — in one case as early as 4 years old.
Other people interviewed for this story had never played a role-playing
game before live action, and got involved because of the acting aspect.
However they started, most players have in common an involvement in more
than one game. Most people who play MET have also played the original “tabletop”
vampire, as well as other games published by White Wolf that share the
same “World of Darkness” (WoD) compatible game world. There is a WoD Werewolf
live action campaign in Omaha, although the WoD (vampire) Hunter group
is no longer active, having all been turned into vampires.
The natural hub for all of this activity
is a gaming store. At Anarchy Comics and Games, there are vampire rulebooks,
T-shirts, and accessories for sale, as well as notices about current games
being played. In addition, the store offers a meeting place for vampire
LARPers. This is important if no one can host the game at home. While the
game is non-violent, many keepers of public areas are not fond of having
20 people dressed in trench coats and vinyl, running around after dark
while making statements like, “Everyone with humanity of two or lower is
still asleep!” There is little chance of the average person encountering
this, since the gamers do not expect bystanders to understand what they
are doing. Instead, while the rest of the city goes to bed, the Omaha vampires
will continue to meet in private to play out their ongoing saga of politics
and power. |