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Page 37

DMG - Page 145 (GIRDLE OF MASCULINITY/FEMININITY) - This was a cursed magic item that changed the character's sex, nothing more and nothing less. In some games it presented a roleplaying challenge to play a character that was now of the opposite sex as before - in others it was a source of comedy.

PH - Page 7 (THE GAME) - How exactly is this a negative statement? Did BADD have a problem with claims of equality between men and women?

DMG - Page 153 (SCARAB OF DEATH) - There were dozens of these in The Mummy. I don't remember that movie causing any suicides.

DMG - Page 192 (RANDOM MONSTER ENCOUNTERS) - Apparently, it's a negative thing that women scream for help when threatened. In The Devil's Web, Pat Pulling hacked this same paragraph to pieces in order to make it sound like the Dungeon Master's Guide promoted rape in the game. See the Basic Gaming FAQ for more information.

DMG - Page 192 (HARLOT) - To a degree, I can understand some discomfort with references to prostitutes in a game that is supposed to be playable by a wide range of age groups. Personally, I would have been happier without an entry for harlots on the random city encounter table, but I can understand why they were put there. They existed in medieval culture, and could contribute interesting story elements that have nothing to do with their chosen profession. And that is exactly how they are listed on the table - as a possible source of information. AD&D, as well as every other edition of D&D, never provided any rules or guidelines for any sort of interaction beyond that.

DMG - Page 215 - 216 - This "is an introduction on how to gamble," completely in the context of the role-playing game. It's just as much of an introduction to gambling as Monopoly is to real-estate trading. To be fair, it's possible that we are less sensitive about gambling these days, when poker and blackjack tournaments are frequently aired on ESPN, than people were in the 1980s. Still, I doubt any D&D player has ever left the table thinking that he could hit it big in Vegas and rake in some serious platinum pieces.

Page 38

DMG - Page 115 (DEFILEMENT OF FONTS) - Ewww. I never noticed that in the Dungeon Master's Guide before...

ADV. PH - (PREMEDITATED MURDER and ASSASSINS) - "Assassin" was an available class in Advanced Dungeons & Dragons, for evil characters only. These two quotes reference this fact. Assassins were never portrayed as good and virtuous in AD&D, and the fact that they were only available to evil alignments made a very clear point about the profession.

ADV. PH Page 33 (The various alignment entries) - For those who are unaware, these refer to the different alignments in Advanced Dungeons & Dragons. Alignments are a way of describing the way a character acts and reacts to their environment. You can think of it as a very simplistic form of the "motivation" of a character played by an actor or actress. Statements such as "Life has no value" refer to the attitude that a character of the Chaotic Evil alignment has.

DMG - Pages 157-158 (THE HAND OF VECNA) - This is a description of a powerful magical relic that can be found in the game, and the quoted text is a suggestion for the Dungeon Master on how to handle a situation where a player has acquired the relic and begun to use it, and nothing more.