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Game term used in all forms of Dungeons & Dragons. Armor class is a numerical rating of how hard a character or creature (or occasionally even an object) is to hit and damage with a weapon. Factors such as the size, speed, dexterity, and outward toughness of the target are considered. In Third Edition D&D, armor class numbers increase to reflect difficult targets (a 1 AC is easier to hit than a 10 AC, for example). In all earlier forms of D&D/AD&D, AC numbers decreased, in a range from 10 (the worst, or easiest to hit) to -10 (the hardest to hit).
A simpler, less rules-heavy version of Dungeons & Dragons, Basic D&D was the first version of the game, and was used for a long time as the introductory level. All present versions of D&D have been merged into Dungeons and Dragons Third Edition, or D&D 3E (see below).
Any game that is simple
and quick to play, with a minimum of strategy or mental effort.
The "beer and pretzels" refers to having refreshments
while the game is being played - such consumables are not required
to enjoy the game. This term is usually used to describe board
or card games, but a handful of roleplaying games carry this label
as well.
Cthulhu: A massive extraterrestrial creature buried in R'leyh (ruh-LIE-yeh), an ancient sunken city. Cthulhu is portrayed has having an octopoid head, a reptilian body, and wings like a dragon; merely viewing his massive and terrible form is enough to drive most people insane. The Call of Cthulhu: Short story written by Howard Phillips Lovecraft in 1926, regarding the discovery of a cult that worships Cthulhu and wishes to wake him from his slumber. Call of Cthulhu: A roleplaying game based on the characters, creatures, and concepts of Lovecraft's stories, including, but not limited to, The Call of Cthulhu. In it, players play characters from the 1920s (and sometimes the modern day or 1890s) who encounter or are investigating supernatural phenomena and horrible, sanity-blasting creatures. Call of Cthulhu has a reputation as a bleak, hopeless RPG where characters rarely survive long enough to carry on into very many continuing adventures. Unlike other roleplaying games that reward adventures and experience with improved abilities and a higher hit point total, CoC characters wear down over time, as they gain physical injuries that are difficult to heal and lose Sanity points from encountering too many Things That Man Was Not Meant To Encounter. Despite this, or possibly because of it, the game has developed a close following since it first appeared in the early 1980s. To some, there is a great satisfaction in playing those who fight great evils at the cost of their own health and sanity, so that others may live healthy and sane lives. Chaosium
- Call of Cthulhu RPG
Abbreviation for Collectible Card Game, a type of game in which participants play with a deck of cards that they have customized with any of a larger selection of cards. The CCG craze was begun by Magic: The Gathering. Most CCGs are purchased
in starter decks and booster packs - the starter deck often allows
a player to start playing right away, and the booster packs contain
a smaller amount of cards that can be used to augment an existing
deck or build a new one. Players construct a deck of cards that
work well together to accomplish the goal of the game.
The role played by a person participating in a role-playing game or LARP. This concept is very similar to the role that an actor or actress plays in a movie. In most games, a character is defined by a set of abilities, skills, attributes, and the like. A character with a high "Strength" attribute, for example, would be stronger than a character with a mediocre one - likewise, a high skill level in Driving would allow feats that an average driver would never be able to manage. Unlike an actor's role, a character in a role-playing game is completely under the control of the player - there is no script to read, and all actions and dialogue are supplied by the player.
Abbreviation for Call
of Cthulhu; see above.
A form of shorthand created to let players of an RPG know the amount of dice that should be rolled to achieve a result. The number after the "d" indicates the type of die to be rolled; i.e., a d6 is a common, garden-variety 6-sided die. The d100 (also called the d%) is usually rolled on two 10-sided dice, and is often used to determine a percentage. This shorthand is often preceded by another number, which indicates how many of the indicated dice should be rolled; i.e. 2d8 means that two 8-sided dice should be rolled, and the results added together to achieve a random number between 2 and 16. Modifiers are often added to the shorthand to add or subtract from the total: 4d6+5, for example, means to roll four six-sided dice, add the rolls together, and then add 5 to that total. For more on the different
types of dice, see the entry for dice, below.
Dungeons & Dragons, the premiere RPG originally produced by TSR, and now owned by Wizards of the Coast, the same company that brought us Magic: The Gathering. The third edition of D&D, also known as D&D 3E, was released in August of 2000, and has merged AD&D and basic D&D under the same name. A third edition revision was released in 2003, and is often referred to as D&D 3.5E. Find out more at the official D&D website - Wizards of the Coast - Dungeons & Dragons
For an amazing collection of unusual dice (only some of which have been used for RPGs), visit the Dice Collector's website - www.dicecollector.com
A game system that uses no dice. Some systems replace the dice with cards, while others do not use a method of random generation at all.
For example: in the original World of Darkness games, a character rolls a pool of ten-sided dice based on one ability and one attribute. A character trying to jump from one rooftop to another would add their Dexterity attribute to their Athletics ability, then roll that amount of ten-sided dice. Each die that rolls an 8 or higher counts as a success. Some tasks In the Godlike RPG, a dice pool of d10s is rolled and matching die results are collected. The success of the action is based on the "width" (number of matching dice) and the "height" (the face value of the matched number), with higher widths and heights being preferred. In the Prince's
Kingdom RPG, a dice pool of varying types of dice is collected,
based on the strengths and weaknesses of the character. These
dice are rolled, and the character and his opponent begin a bidding
session, using one or more of the dice to bid, see, and raise
the other, as they roleplay their participation in the conflict.
(from Dungeons
& Dragons) The player in a game of D&D
who acts as a referee, telling the other players what they see,
hear, etc., the results of their actions, and the actions of the
other characters in the story. Other RPGs use a different term
for this role.
A game term originated in Dungeons & Dragons (and used in some other RPGs) to simulate the experience that a character recieves from participating in adventures. Experience points are tallied by the Dungeon Master for defeating monsters, accomplishing adventure goals, and occasionally for excellence in roleplaying or strategy during an adventure. These are awarded to the players at the end of the adventure, and are added to an accumulated total for their characters. When specific point totals are reached, the character's level goes up, and their abilities improve, such as their skills, spellcasting ability, or other special abilities. Other roleplaying games use similar systems - some may call them character points or plot points, and award them on the spot, instead of at the end of an adventure. Some systems allow the players to spend the points on character improvement, and in some games a character can spend them for in-game perks, such as rerolling a bad die roll or getting a bonus towards a specific action.
Abbreviation for fantasy
role-playing, a term that is synonymous with RPG.
Abbreviation for Game
Master. See DM, above.
A term used in many roleplaying games (and even some video games) to gauge the overall health of a character, creature, or sometimes even an inanimate object. Hit points are reduced whenever a character (or creature, etc.) takes damage points from a fight, a fall, or any other hazard. When the hit point total reaches zero, the character or creature is dead, or possibly incapacitated (depending on the rules being used), or the item is destroyed. Some RPGs rename this term (to something like wound points, damage points, or life points), but use the points in the same way. Others have different systems of determing a character's capacity for physical damage.
Abbreviation for "in character," a term meaning something that a player does while acting in character.
Abbreviation for "in real life," usually used in online discussions, to make a distinction between events that happen in the game and events that happen in reality.
Acronym for Live
Action Role-Playing. For more information on LARP, visit
the Basic Gaming FAQ.
This term can have
several meanings, especially in D&D.
In most of the games on the market, a skill level is
a number or other designation that establishes how skilled
a character is in something.
The higher or better the skill level, the better the character
is at the chosen skill. In D&D and AD&D,
a character is described as having a level (i.e. 5th
level fighter, 9th level wizard); this is used to describe
the general experience and might of the character; higher,
as expected, is better. D&D also has dungeon
levels (not commonly used anymore, but it describes the
difficulty of the monsters, traps and et cetera in a dungeon),
spell levels (denoting the difficulty and power of
the spell in question) and monster levels (which indicate
the difficulty of defeating a particular monster).
Collectible card game by Wizards of the Coast that began the CCG craze. Magic was released in 1993, and has since seen several expansions and editions. Magic: The Gathering and other CCGs are sometimes mistaken as RPGs in media coverage. This may partly be because of the many RPGs that have had card games based on them - Dungeons & Dragons, Shadowrun, Vampire: The Masquerade, Werewolf: The Apocalypse, and Deadlands are just a few examples. Players of a CCG do not normally act out as characters the way that players do in an RPG - rather, the game is more strategy than role portrayal. Wizards of the Coast - Magic: The Gathering
Term used to describe a character that is under the control of a referee in a role-playing game. NPCs can be seen as the "supporting cast" in the story being played. They can vary from minor "walk-on" parts to the other major characters in the story (such as friends, allies, rivals, & enemies) that are not played by the players. The referee supplies the dialogue and actions for these characters.
Abbreviation for New World of Darkness - see World of Darkness, below.
Abbreviation for "out of character," a term meaning something that a player does or says when not acting in character. This abbreviation is usually used in online discussions or online games.
Abbreviation for Old World of Darkness - see World of Darkness, below.
Term used to describe a character that is under control of one of the players in a role-playing game. This term is often used to differentiate from an NPC (Non-Player Character), and is often seen as synonymous with "protagonist."
Points awarded by a GM to a player for good roleplaying, acting in character, finding creative solutions to a problem, or otherwise making the game more enjoyable for all. In some RPGs, plot points can be spent later on character benefits, such as new or improved skills or talents; or they can be used to 'buy' in-game perks like a retry on a bad die roll, or a plot twist from the GM. The Faery's Tale RPG, for example, allows players to earn plot points by suggesting a difficulty to the GM that the characters must surmount, and in the same game, plot points can be used to get help from an animal companion or faery guide. Plot points are not used in all RPGs, and are not used in the same ways in those RPGs that have them. See also: Experience points
Abbreviation for
role-playing game. For more information on what a role-playing
game is, visit the Basic
Gaming FAQ.
Term used in Dungeons & Dragons (all versions) for a rule that allows a character to avoid a hazard by rolling a 20-sided die and trying to beat a target number. Saving throws in first and second edition D&D included categories for Paralysis/Poison/Death Magic, Petrification/Polymorph, Rod/Staff/Wand (types of magic items), Breath Weapon (such as dragon's breath), and Spells. Saves in third and 3.5 edition were narrowed to three general types - Fortitude, Reflex, and Will.
(from the White
Wolf RPGs, but also found in common usage) The referee
of an RPG. See DM, above.
Acronym for To
Hit Armor Class Zero, a term used in first or second edition
AD&D. THAC0 is a number in the
1-20 range that allows a player or DM to
quickly determine what number he will need to roll to hit
an opponent. The latest edition of D&D
does not use this term or the mechanic attached to it, but
older versions of the game (and the gamers who play those
older versions) will mention it.
A series of modern fantasy/horror settings by White Wolf Game Studio that includes separate games that can be played individually, or in almost any combination. The series began by allowing players to play vampires and werewolves - the monsters, instead of the monster hunters, in a secret world hidden from the unsuspecting mortals. The World of Darkness setting has been through numerous changes and has added so much material that detailing it all would take up most of this page. Below, you'll find a basic outline of the series and what types of characters and settings are available to play. The first incarnation of the World of Darkness was based around five primary books:
White Wolf also released two other supplemental character books that could be played along with any of the other games - Gypsies, and Mummy: The Resurrection. In the mid-90s, a series of historical RPGs were released, with four of the five core settings revisited in different historical settings: Vampire: The Dark Ages, Werewolf: The Wild West, Mage: The Sorcerer's Crusade (the Renaissance), and Wraith: The Great War (WWI). In 1999, a sixth setting was added to the five: Hunter: The Reckoning, which detailed gifted mortals who fought the entities from the other settings. In 2002, a seventh setting was added: Demon: The Fallen. A new Dark Ages series was also released, which included historical books for Vampire, Werewolf, Mage, and another called Inquisitor. White Wolf has recently revised the entire World of Darkness with updated game rules, retitling four of the original core books - Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening and Changeling: The Lost - and adding a new setting, Promethean: The Created. This new incarnation is occasionally referred to as the New World of Darkness, or NWoD, and the older settings are referred to as the Old World of Darkness, or OWoD.
This document is a work in progress, and is in no way complete as you see it here. If I have left something out, or missed an important point, it is imperative that you, the reader, bring it to my attention. All contributors will receive credit for their contributions at the end of the document. |