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Main > FAQs > The Gaming Advocacy Encyclopedia

The Gaming Advocacy Encyclopedia 

In most any discussion about gaming advocacy, many names will be thrown around without any explanation as to their involvement in the big picture.  The purpose of this page is to give a point of reference for many of those names.

Entries are being added constantly.  If you find that a topic is incorrect, needs clarification, or isn't listed at all, please let me know -
 

INDEX
B
BADD

Baranyi, Alex
C
CAR-PGa
Collins, Harold
Cruel Doubt
D
Dear, William
Dempsey, Michael
E
Egbert III, James Dallas
Erwin, Daniel & Steven/Stephen
F
Fairley, Caleb
Ferrell, Rod
Freaks and Geeks
G
Gore, Tipper
H
Hobgoblin

Honor Thy Mother
J
Jesse
M
Mazes & Monsters
O
Olinger, Kristopher
P
Pulling, Irving "Bink"
Pulling, Patricia
R
Radecki, Thomas
S
Sellers, Sean
Suicide Statistic Fallacy, The
X
X-Files, The

 

BADD

Acronym for Bothered About Dungeons & Dragons, a group founded by Patricia Pulling after the suicide of her son Irving Pulling.  BADD sought, among other things, to remove role-playing games from all schools, and put suicide warning labels on their covers.
 

See also:
Pulling, Irving "Bink"
Pulling, Patricia
Radecki, Thomas

 

Baranyi, Alex

Bellevue, Washington youth who, along with his best friend, David Anderson,  murdered 20-year-old Kim Wilson on January 3rd, 1997, then went to her home and murdered the rest of her family.  Despite the media's attempts to attach the crime to Dungeons & Dragons, Baranyi stated that his actions had nothing to do with the game... and that he had not played for several years prior to the murder.  Baranyi was found guilty.
 

Articles about Alex Baranyi:
Trial in Bellevue's worst-ever slaying case moves closer
Young defendants win separate trials in Bellevue murder case
Slayings Described In Brutal Detail
Friends Describe Baranyi's Fantasy World
Baranyi Found Guilty

 

 

 

 

CAR-PGa

Acronym for the Committee for the Advancement of Role-Playing Games, a group formed in December 1987 in reaction to Geraldo Rivera´s "Games That Kill" report.  This report aired on Entertainment Tonight, October 12th & 13th, 1987.

For more information on the CAR-PGa, visit www.theescapist.com/carpga.htm

 
Collins, Harold

Madison, Ohio youth who died on April 28th, 1983 during an attempt at auto-erotic asphyxiation.  BADD has attempted to associate this youth's death with D&D, despite the fact that this particular activity and the game have nothing in common.  They also list his death as a suicide, which is an obvious error - his death was an accident.

 

Cruel Doubt

A televised miniseries that aired on NBC, May 17th and 19th, 1992.  It was based on a Joe McGinniss novel of the same name that detailed the murder of Leith Von Stein.

In it, a copy of TSR's AD&D Player's Handbook was featured as a prop with altered pages, making the book appear to be more of an inspiration to the crime. According to accounts of the film, the book was embellished with different artwork to feature a picture of a character with clothing and a backpack that matched that of one of the show's killers, as well as other illustrations that were extremely occultic and sinister in nature. 

Another made-for-TV movie, Honor Thy Mother, was based on the same story, and also falsified facts about D&D to more closely connect the crime with the game.
 

See also:
Honor Thy Mother

 

Dear, William

Private investigator who wrote The Dungeon Master, the story of his investigation into the disappearance of James Dallas Egbert III.  Dear's actions during his investigation began the anti-gaming movement.  In order to protect the social status of Egbert's family, he kept the real reasons behind the disappearance a secret, and led the public to believe that both it and the suicide were caused by D&D.

It is interesting to note that Dear changed the selling strategy for his book, shifting it's advertising focus from D&D to drugs, as sales of the book began to dwindle.

 
Dempsey, Michael

Lynnwood, Washington youth who committed suicide on May 19th, 1981.  His father, a former police officer, claims that he saw Michael summoning D&D demons moments before killing himself, and that he could smell the odor of sulfur and garlic in his son's room after his death.  These odors, according to the father, are commonly associated with a demonic summoning.

Very few facts are known about this incident, as the only record available is the testament of Dempsey's father, who is obviously against the game.  However, the following things are wrong with that testimony:

  • One cannot "summon" real, actual "D&D demons" as he suggests - such demons are imaginary elements of the game.
  • There is no procedure listed in any D&D book for the actual process of demon summoning.
  • The smell of sulfur and garlic could not have possibly come from any part of a D&D book - the sulfur odor was most likely the result of firing of a gun in an enclosed space.

 

Egbert III, James Dallas

College student whose story became the first gaming-related urban legend. Egbert, a manic depressive, hid in the steam tunnels beneath his college campus to kill himself with an overdose of drugs, not to play any form of RPG. This act spawned the oft-heard legend that gamers play their games in steam tunnels, sewers, and abandoned mines and caves. One year after the incident, and even longer since he had last played D&D, Egbert killed himself with a handgun. Egbert's story was chronicled in The Dungeon Master, a book by investigator William Dear.  For a more detailed account of the Egbert case, please visit the Basic Gaming Advocacy FAQ.
 

See also:
Dear, William

 

 

Erwin, Daniel & Steven/Stephen

(Note: of all the sources available on this case, none of them agree on the spelling of the younger Erwin brother's name.  In the interest of reducing confusion, the former spelling will be used here.)

Lafayette, Colorado brothers who committed murder/suicide in November of 1984.  Daniel, was 16, and Steven was 12.  Daniel forced his younger brother to shoot him and then Steven turned the gun on himself.

BADD and other anti-game groups and individuals have often attempted to connect this tragedy to gaming - despite the absolute lack of evidence to that end, and weighty evidence to the contrary.  Daniel had pled guilty to auto theft previously, and was facing sentencing within a month.  He was described as being "extremely afraid of the criminal justice system," and did not want to return to the school, which would have been part of his deferred sentence.

The parents of both boys have always maintained that games had nothing to do with the suicide - even Lafayette Police Chief Larry Stallcup admitted initially that the game had no connection.

Stallcup reversed his story later, however, and stated that he had been "threatened" by TSR into changing his position.  This "threat" was actually a request from TSR for a written statement that "investigation and news sources will be fair and careful when making any references to our products."  This was hardly anything more than a reasonable request for common sense - and certainly not something that a Police Chief should have been scared of.

When CBS's 60 Minutes ran an anti-game story on September 15th, 1985, and covered the Erwin suicides, the parents of the two boys became enraged.  They spoke out against the misrepresentation, but neither CBS nor 60 Minutes have ever issued a retraction.

 
Fairley, Caleb

Pennsylvania youth who, in 1995, took the lives of a young mother and her baby. After a thorough search of his home, police found a collection of AD&D and Vampire books, as well as a collection of Magic cards.  The anti-gaming media focus was on Vampire, despite the fact that Fairley's crime had no 'vampiric' elements whatsoever.  At the murder trial, a Vampire t-shirt was submitted as evidence, despite the fact that Fairley wasn't wearing it when he committed the crime; newspaper accounts mention a bloody paisley-patterned shirt that was worn during the act. 
 

Ferrell, Rod

Teen who believed he was a vampire, started a "vampire clan," and murdered the parents of Heather Wendorf, one of his "clan members," in November of 1996.  The media swarmed over the vampire angle of the story, despite the fact that the Wendorf's bodies showed "no sign of vampiric activity"; both were bludgeoned to death, and neither had been drained of any blood.  An "occult marking" found on both of the bodies turned out to be a letter "V" with seven marks around it, one for each of the clan members.  Ferrell was sentenced to death in early 1999. 
 

Articles about Rod Ferrell:
Three brief articles on the Wendorf double murder case
Teens Face Court Quietly
For Some, Vampire Fantasy Can Be All Too Real
The Wendorf "Vampire" Murders' connection to Roleplaying
Vampire Cult Trial To Begin Monday / Jurors Dismissed In Vampire Trial
Jury: 'Vampire' Leader Should Die / Vampire Leader Sentenced to Death
Teen-ager Sells Vampire Cult Story

 

 

 

 

 

 

Gore, Tipper

Wife of former vice president Al Gore and founder of the Parent's Musical Resource Center (PMRC), a watchdog group for popular music.   In her book Raising PG Kids In An X-Rated World, she lists D&D as one of the many occultic fads in which teens of the day have involved themselves.  The book also listed contact information for BADD and Pat Pulling.
 

Hobgoblin

A novel written by John Coyne in the shadow of Mazes and Monsters. Previously, I had a rather inaccurate synopsis of the book posted here, which was based on my memory of reading it almost 20 years ago.  A couple of Escapist readers have set me straight, however, and Bryce Alan Katz sent me this new and improved synopsis, which he graciously allowed me to reprint here: 

Though gaming in general is still primarily portrayed in a negative light, it does get a little positive spin in one or two places. Coyne describes the gaming group in the main character's former (private boys') school as a relatively popular social club led by a member of the faculty. It's only after the boy moves away from this support group following the untimely death of his father that gaming takes on a negative light. 
 
However, this too is given in what I felt was a fair context. Coyne, in my opinion, took time to play up the mental instability of the main character before things went to hell. Scott Gardner (the main character) had a VERY hard time dealing with his father's death, the shock of leaving his social supports (his friends and gaming group), and trying to find a place in a small town public school where the negative opinion of roleplaying games was prevalent. Instead of dealing with these problems, he withdrew into the fantasy world of Hobgoblin. The story focuses on the game as an enabler that helped Scott slip into insanity. It did NOT focus on gaming as the CAUSE. (It) was not cast directly in the role of a villain, only as a comforting framework that gave an unstable mind something to cling to amid the whirling ruin of his life. Others' opinions may be found at Amazon.com (Link)

 
 
Honor Thy Mother

A made-for-television movie based on the book Blood Games by Jerry Bledsoe, and focusing on the murder of Lieth Von Stien by his stepson.  The movie aired on CBS (the same network that brought us Mazes and Monsters), April 26th, 1992, and starred Sharon Gless.

In it, a "phony" copy an AD&D manual was featured as a prop. The cover of the manual was unlike anything TSR has ever put out for AD&D, and while reading it, an investigator claims to find a reference to "extra points for multiple hits," an obvious fabrication by the writers, as AD&D contains no rules that are even similar to such a description.  This was an attempt to draw a clearer link between the crime and the game, in the typical sensationalist fashion.

This story was also covered in Cruel Doubt, another made-for-TV movie (a miniseries, aired on NBC) that also tried to make the connection by misrepresenting a real game.
 

See also:
Cruel Doubt
Mazes and Monsters

 

   

Jesse

NBC television series starring Christina Applegate as a single mother attempting to get her G.E.D.  In an episode that aired in February of 1999, Jesse goes out on a date with her math teacher to an "exclusive club."   As it turns out, the teacher is an avid D&D player, and has brought her to a gaming club meeting.  The ten-minute segment pokes a lot of fun at gamers, but leaves out any references to Satanism, witchcraft, or the occult.   (The best part: when Jesse calls a friend to tell her she's at a D&D game, the friend yells "Oh crap!  Get out of there!")
 

Mazes & Monsters

 

 

A novel by Rona Jaffe, later turned into a made-for-TV movie starring Tom Hanks.  The TV adaptation was aired on CBS on December 28th, 1982. 

In the movie, a bright young college student (Hanks) loses his hold on reality while playing a role-playing game. Gaming is depicted as an obsessive hobby, played, for the most part, by social outcasts. 

One of the most humorous scenes of the film happens when Jay Jay's character jumps into a pit to collect what he thinks is treasure, only to find it filled with sharp spikes. "Why didn't you use your sonar?" chides another player (Sonar? Were they playing dolphins?). 

Released to video as "Dungeons And Dragons" (!) in the late 80's by Film Ventures.  Recently, I found a copy (with the original title, by Front Row Entertainment) in the budget video rack of my local Suncoast Video.  Both videos, for obvious reasons, have Hanks' face plastered on the cover. 

Added note on the novel: A fictional letter to the editor that introduces the book was quoted as real and factual by Dr. Thomas Radecki in an attempt to indemnify RPGs.
 

See also:
Radecki, Thomas

 

 

Olinger, Kristopher

Pacific Grove, CA youth who was stabbed and beaten to death in 1997 while taking photographs at a recreation trail. Olinger's mother, Shell Phillips, was convinced that the crime was perpetrated by local gamers who congregated in that area with her son before his death, and urged police to investigate that possibility.

In 2006, police were able to identify a suspect from a palm print lifted from Olinger's car, and announced two suspects and their motive - carjacking and robbery. Phillips never lived to know the truth - she passed away in 2003 at the age of 48.

Articles about Kristopher Olinger:
Olinger murder suspect named

 

Pulling, Irving "Bink"

Son of Patricia Pulling, founder of Bothered About Dungeons & Dragons (B.A.D.D.). Pulling committed suicide with his mother's revolver not long after returning home from school on June 9th, 1982.  His mother was quick to blame his suicide on a D&D session that occurred that day in which his character allegedly received a curse. None of the other players present at the game remember such a curse. 

Pulling faced a lot of problems that could have been contributing factors: he had troubles fitting in at school and couldn't find a running partner in his bid for school office, and was known to have written "Life is a joke" on a school blackboard not long before his suicide. Weeks before his death, nineteen rabbits that he had been raising and a house cat were found disemboweled.
 

See also:
B.A.D.D.
Pulling, Patricia
Suicide Statistic Fallacy

 

 

 

Pulling, Patricia

Mother of Irving "Bink" Pulling and founder of Bothered About Dungeons & Dragons (B.A.D.D.).  Pulling was infamous for her selective reporting techniques; that is, when displaying an article from a newspaper or magazine, she would remove sections of text that did not agree with her point of view and shift the order of the paragraphs in the article. This would often alter the original intention of the article drastically. 

After the suicide of her son, Pulling devoted her life to spreading the word of the imagined evils behind gaming. In this time, she founded B.A.D.D., sued (and lost against) Bink's school and TSR for wrongful death, and solicited the Surgeon General to put a warning label on D&D, claiming that it could cause its players to commit suicide.  She also wrote "Interviewing Techniques For Adolescents," a primer for police officers who are dealing with crimes that involve role-playing games.  In it, she lists ESP (extra sensory perception) as a occultic ability, despite the fact that she claimed to have had a premonition of Bink's death as she approached her house the day of his suicide.   Pulling died of cancer in October of 1997.
 
Radecki, Thomas

Founder of NCTV (National Coalition for Television Violence) and board member on Tipper Gore's PMRC group who once used quoted material from Rona Jaffe's novel Mazes & Monsters as if it was real and factual.  Radecki, a psychologist, lost his license to practice for five years for engaging in immoral conduct with a patient.  He has since returned to his practice.
 

Sellers, Sean

Murderer who killed a convenience store clerk in 1985, and his parents in 1986.  Sellers' attorneys tried several defenses to avoid the death penalty; the classic "D&D made me do it" defense, the Satanism defense, and later, the Multiple Personality Disorder defense.   All of them failed.  Sellers was executed in February of 1999.  He was the first person executed for a crime committed at the age of 16 in the last forty years. 
 

Articles about Sean Sellers:
Sellers' Execution Reignites Debate
Death-Row Man Denied Clemency

 


 

The Suicide Statistic Fallacy

One of the most requested nuggets of information here at The Escapist - "Where can I find that report where the guy proves that D&D actually prevents suicide?" is how the query usually goes.

I've nicknamed it The Suicide Statistic Fallacy, and it comes from Michael Stackpole's 1989 document Game Hysteria and the Truth.  The statement that Stackpole makes does not go so far as to suggest that gamers are any less likely to kill themselves than non-gamers - rather, it demonstrates the useless and arbitrary statistics that are favored by anti-gamers, and uses them to disprove their own cause:
 

"In The Devil's Web, Pat Pulling cites a user base for D&D alone as 4,000,000 players. Since the introduction of the game in 1975, the suicide rate for individuals aged 15-24 has fluctuated between 11.7 (1975) and 12.8 (1980) deaths per 100,000 individuals in the population. (The rate has been falling since then.) If gamers were killing themselves at the average rate for their age group we would have between 468 and 512 successful suicides a year. As the American Association of Suicidology notes, only 6% of suicide attempts are successful, so the number of unsuccessful gamer suicides would run between 7800 and 8533 annually.
 
In The Devil's Web, Mrs. Pulling cites 125 deaths connected to the games as of 1987, though she does report "Many, many more [cases] remain unpublicized; the cases are in files marked 'confidential.' This is not hype. This is not speculation. The cases are there." Even at four times her reported case list, the total would not equal one year's average number of suicides for gamers, if they were killing themselves at a rate equal to the rest of the population. Given that the 125 cases cited above consist of roughly 50% murders and 50% suicides, the statistics cast even more doubt on the link between games and suicide."
If half of those of 125 deaths were suicides, that would account for 62.5 gamers killing themselves between 1975 (when the game first appeared for sale) and 1987 - a span of 12 years.  That works out to an average of 5.2 suicides a year (with a little rounding off), which is an incredibly low suicide statistic for any specialized group of people, such as role-playing gamers.

It's also interesting to note that Stackpole mentions how the suicide began to fall after 1980 and continued to fall through the rest of the 80s, which was the same time that the popularity of Dungeons & Dragons began to soar.

It bears repeating: This should not, in any way, be taken as a scientific study that gamers are less likely to kill themselves or others.  Such studies may exist, but this is not one of them.  Some of the numbers used here are from Pulling herself, and are far from accurate.  Her claim of 125 gaming-related crimes is questionable, considering that she never supplied anyone with a complete list, but instead relied on claims of unpublicized and confidential cases that no one can verify.  The primary point here is that if she really wanted to use arbitrary numbers to prove that games cause people to kill, she should have set those numbers much higher in order to break the national averages.
 

For more information:
The Pulling Report
Game Hysteria and the Truth

 


 

The X-Files

Popular Fox television show that has had its share of D&D references... usually in good taste.  Langley, one of the members of Mulder's contact group The Lone Gunmen, is a gamer, and a couple of episodes have depicted him and some friends playing D&D for money (how exactly is this done?).  In one of the best episodes of the series, "Josie Chung's From Outer Space," a UFO fanatic tells Chung: "I didn't play Dungeons & Dragons for all those years and not learn something about courage." 
 

This document is a work in progress, and is in no way complete as you see it here.  If I have left something out, or missed an important point, it is imperative that you, the reader, bring it to my attention.  All contributors will receive credit for their contributions at the end of the document.

You can learn more about role-playing games by exploring the other FAQ files in this section:


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